![]() ![]() Right now, the focus for both companies is first and foremost on creating a Blizzard-quality Action-RPG experience. Sorry, folks, they haven’t made a decision on what they want their business model to be yet. (Please note: These are highlights from the interview, with answers paraphrased.) The big one on everyone’s mind: What is the pricing model for the game, and will it include microtransactions? With that in mind, let’s get to the interview itself. Not only does it seem like this will be a solid entry into the franchise worthy of being called a Diablo game, it’s also very apparent that this is a labor of love for these developers. ![]() However, I had a chance to sit in on an interview with developers from both the Blizzard team and the NetEase team, and outside of being enlightening, it also did a lot to fight off my lack of initial hype over the game. Look, I’m not going to sugarcoat this - reactions to Immortal’s reveal haven’t been overly positive. Diablo Immortal is this year’s major announcement for the franchise, and it’s a brand-new Diablo title… for mobile devices. After what I can genuinely only describe as a “hype roller coaster” surrounding what would or would not be revealed at BlizzCon for the Diablo franchise, we finally got our answer today.
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